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SSST EDUCATIONAL VIDEO GAME FOR SPATIAL SKILLS TRAINING – CROSS-SECTIONAL ANALYSIS OF PARENT’S ATTITUDE
Madhumathi K. MPT, (PhD)* and P. Senthil Selvam MPT, PhD
ABSTRACT
Background: In rehabilitation setting, the video games have a constructive impact on the cognition and motor domain. Due to motor problems the CP children engagement in schools are affected. The cerebral palsy children will have difficulties in visual perception, reasoning, and memory all these are related to mathematical ability. National education policy 2020 emphasis on education for all and focusing on early literally and numeracy. A well-designed video game can improve the “visuo-spatial processing skill”. The structured spatial skills training educational video game (SSST edugame) was developed on this concept. The acceptance of novel game technology in rehabilitation by the parents are important to apply it for their children. Method: Before and after cross-sectional analysis was done to measure the parent’s attitude on the SSST edugame. Parents (age Keywords: Educational game, Spatial skills, Inclusive education, NEP, Parent’s attitude. [Download Article] [Download Certifiate] |